But what should be especially interesting for VR developers is the headset's Insight system, which is promising more flexible headset tracking that creates possibilities for virtual reality experiences outside of the traditional roomscale size.
But what's unclear is whether enterprise developers will be looking at Oculus headsets for corporate use cases.
At this point, there are no indications of what kind of hardware is installed inside this standalone VR headset, but we'd imagine that it's beefier than what's available with the $199 Oculus Go. You need a good CPU, and if you want Rift level content you really need a powerful GPU - such as AMD's Radeon RX 56 - which goes for almost $700, or you need to suck it up and go with crummier graphics while saving money on something like Nvidia's GeForce GTX 970 - which can be had for around $350 if you're lucky.
The Quest is Oculus' play at taking VR mainstream.
Quest will be bundled together with a new Touch controller that looked nearly similar to existing Touch controllers for Rift.
Ronaldo, Messi to miss FIFA The Best awards
The Juve star scored a memorable hat-trick against Spain but Portugal exited the competition at the round-of-16 stage. The best goalkeeper award will be fought for between Thibaut Courtois , Kasper Schmeichel and Hugo Lloris.
In terms of specs, Facebook didn't reveal the full details but has stated that the Quest has the same display resolution as per Go at 1600 x 1440 per eye.
It also uses "four ultra wide-angle sensors and computer vision algorithms to track your exact position in real time without any external sensor", so you won't even be locked to a single room while playing.
'This isn't a question of whether we are going to get there, it is how, ' Zuckerberg said, while acknowledging the path may be longer than first expected. That's not to say it isn't fun - but from cable management to proper camera placement, there's a lot of fiddling to get right. "This is the all-in-one VR headset that we have been waiting for".
The advent of wireless VR with higher performance and better visuals is an easy "gimme", except for the overall level of sustainable graphics performance and the inevitable impact on visuals and battery life.
VR gaming is here.